Regions:
The following are a cluster of all the regions in Utaemia:
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Arctics:
Desert:
Forest:
Mountains:
Seas:
Frigid: Not frozen, but very cold.
Frozen: Ice layer over the entire sea.
Wastelands:
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Badlands:
Bloodlands:
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Cliffs:
Common:
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Dead:
Deserts:
Black-sands:
Crystal:
Highland:
Red-sands:
White-sands:
Dimensions:
Acid:
Air:
Chaos:
Dream:
Earth:
Fire:
Forlorn:
Forsaken:
Water:
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Fear’Myst:
Forests:
Common:
Darkwood:
Dense:
Enchanted:
Mushroom:
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Grasslands:
Common:
Great Lakes:
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Hills:
Common:
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Jungles:
Common:
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Marshlands:
Common:
Mountains:
Earthen:
Forested:
Rocky:
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Nether:
Author's note: This is yet a non-active region. The "Nether`Plane" will be added due to the
Conjurer Spell, "Conjure Nether`Fiend". As of now, it is not an active region.
Nether`Lands:
Where all the souls go who are rejected of all the Jahthas
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Oceans:
Blood-Sea:
Darkwater:
Sylvanian:
Temperate:
Tropical:
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Planes:
Abyss:
Darkened: Terrible encounters, worse than Fear’Myst or the Abyss.
Forests:
Obscurity: Heavy mists, blackness, shadows, lost):
Land of Desolation: This world resets once per century (towers, massive canyons,
forests, seas and many other splendid sites in all their magnificence).
Monolith, Blackened: Blackened stone trees, living shadow and outcrop of stone.
Swamps:
Darkwater: All things amphibian, reptile, worm-like and poisonous.
Timestance: Time stands still, snares the weak into time-stop.
Vortex: Slowly be stripped of body and spirit until nothing.
Essence:
Seven Havens:
Forests:
Crystal: Excellent realm for mining crystals in all their splendor, as well as gems
(both common and special types).
Grasslands:
Hallowed Meadow:
Mountains:
Gemspire:
Seas:
Arminnin: The floating sea of air.
Crystal:
Living: Each sea is male or female, and holds a certain intelligence and awareness,
depending on the different areas you traverse.
Talc’Eerie: Home of the Good aligned Jahthas.
Spirit: The Ever`Dark (another term used for the Sprit World).
Underworld:
Badlands: Where battles and wars are fought, this massive world-setting is for the
purpose of large-scale battles and wars, in which, if you are slain, you are
banished back to your birth plane or dimension. A banished creature cannot
enter into the Badlands for one full Moon (30 days).
Blood`Fen: A dead marsh region.
Deserts:
Black Skull: All creatures are diabolic align, and are of a skeletal nature.
Desert of Bone: Vahkrin reptiles, dragon(men, etc.
Forests:
Vermilion: Red-auburn trees with roots that show.
Mountains:
Glimmer’Hale: Dark fairies, angels, etc.
Plains:
Sakilith: Open killing fields... battle torn. If you die in this plane, you become one
of the encounters therein. While you are an "encounter", if you are killed,
your soul will be judged, and your eternal placement will be decreed.
Seas:
Blood:
Dead:
Lava:
Tainted:
Undead: All undead are Vahkrin.
Plains:
Amroth:
Common:
Kedge`Noth:
Prehistoric: Prehistoric creatures go into each prehistoric era.
Jurassic: Tyrannosaurus Rex, Triceritops, .
Triassic:
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Rocky: The Shattered Lands.
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Sky: This encompasses 100', and higher in elevation, for all regions.
Swamps:
Common:
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Volcanic:
Common:
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Wastelands:
Common:
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